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Find Other Programs offered by University Circle Interactive, Cleveland


Program
US Grade: 7 - 12
Age: 13 - 18
Program Fee: $150.00 USD
Discount:
Program Length: 60
Class Size: 10-50

Technology
Connections: IP ISDN
Multipoint? Point-to-Point and Multipoint

Cancellation Policy:


Recording & Distribution
Recording allowed? No

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University Circle Interactive, Cleveland : Creative Careers Series: Animation & Game Design


Description
Every wonder what goes into making animation and video games? Learn more about these emerging fields. Learn about how drawing, 3d modeling, and other skills are used in the animation industry. Professors from the Cleveland Institute of Art will share their experiences about the animation and game design industries.

CAREERS IN ANIMATION
Learning Objectives
To learn more about the area of animation
To learn more about what skills are needed to work in animation
To see examples of work done by individuals working in animation
To learn about different jobs within animation
To learn about professional organizations, websites, and things to do if you are interested in this field.

CAREERS IN GAME DESIGN
Every wonder what goes into making videogames and interactive media? Learn
more about this emerging field. Learn about development, game art, team dynamics, game art and design, and the production pipeline. Professors from the Cleveland Institute of Art will share their experiences about the game design industry and about producing videogames.

Learning Objectives
To learn more about the area of game design
To learn more about what skills are needed to work in game design
To see examples of work done by individuals working in game design
To learn about different jobs within game design
To learn about professional organizations, websites, and things to do if you are interested in this field.


Preparation



U.S. National Curriculum Standards
VISUAL ARTS
•NA-VA.9-12.1 Understanding and Applying Media, Techniques, And Processes
•NA-VA.9-12.2 Using Knowledge of Structures and Functions
•NA-VA.9-12.3 Choosing and Evaluating a Range of Subject Matter, Symbols, and Ideas •NA-VA.9-12.4 Understanding the Visual Arts in Relation to History and Cultures
•NA-VA.9-12.5 Reflecting Upon and Assessing the Characteristics and Merits of Their Work and the Work of Others
•NA-VA.9-12.6 Making Connections Between Visual Arts and Other Disciplines

TECHNOLOGY
NT.K-12.4 TECHNOLOGY COMMUNICATION TOOLS
•StUdents use telecommunications to collaborate, publish, and interact with peers, experts, and other audiences.
•Students use a variety of media and formats to communicate information and ideas effectively to multiple audiences.
NT.K-12.6 TECHNOLOGY PROBLEM- SOLVING AND DECISION-MAKING TOOLS
•Students use technology resources for solving problems and making informed decisions.
•Students employ technology in the development of strategies for solving problems in the real world.


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This information was last updated on: 03/21/2011
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